With the sheer amount of new features 2.2 has given us in Geometry Dash, the standard for making "good levels" is bound to go up, in this video I discuss this effect and examples of how the standard has evolved, as well as what accommodations RobTop has offered new players in 2.2, enjoy :).
All level IDs are in the bottom left corner when they appear on screen.
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Chapters:
0:00 What 2.2 has given us
0:50 The new player experience (skit)
1:42 The editor and level standards in older updates
2:37 The big shift
3:21 The future of the "good level" standard
4:07 Is this a bad thing?
4:48 Accommodations and advice for new creators
Music used:
Sinkopated Backwash (Splatoon 3),
March of the Spoons Kevin Macleod • March of the Spoons
Anarchy Poisons (Snake Mix) Deep Cut (Splatoon 3),
Inkoming! (Cloud Demo) Wet Floor (Splatoon 3)
#geometrydash