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I Used Godot For 100 Hours Here’s What I Learned

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LazyAlarm

This is my semicomprehensive review of the Godot game engine (Pre 4.0) as someone who has used it for gamedev for over 100 hours. I focus on the specific features that I think make or break the engine and how they compare to other engines such as Unity or Unreal in terms of game development.


|Timestamps|
00:00 Intro
00:17 Disclaimer
01:27 The Switch
02:38 First Impressions
04:10 Workflow
06:13 Nodes
08:29 Scripting / Coding
15:26 Physics
17:34 3D
23:50 2D
25:36 UI Tools
27:20 Documentation / Support
30:00 Tutorials
31:03 Compatibility / Exporting
33:07 Conclusion
34:38 Keep The Conversation Going

100 Hours of Godot
made with:
Blender,
Asperite,
FreeSound,
Godot,
Unity,
Unreal Engine 4,
Photoshop Elements 2018,
Garage Band,

Music:
"Kirby Collecting" by Shogo Sakai
"Main Menu(NSMBWii)" by Shiho Fujii, Ryo Nagamatsu, Kenta Nagata
"GBA Shy Guy Beach" by Minako Hamano, Masanobu Matsunaga, Kenichi Nishimaki
"Sky Land(NSMBWii)" by Shiho Fujii, Ryo Nagamatsu, Kenta Nagata
"Cavi Cape Act 1" by Yoko Shimomura
"Underground Volcano(NSMBWii)" by Shiho Fujii, Ryo Nagamatsu, Kenta Nagata
"Sunken Ship" by Shogo Sakai
"FlipSwap Galaxy" by Mahito Yokota
"Melty Monster Galaxy" by Ryo Nagamatsu
"Upside Dizzy Galaxy" by Mahito Yokota
"Options" by Asuka Ohta, Ryo Nagamatsu
"Plack Beach, Bubble Lake Act 1" by Yoko Shimomura
"Mario Bros. Battle" by Yoko Shimomura
"Deep Dark Galaxy" by Mahito Yokota
"Beach Bowl Galaxy Undersea" by Mahito Yokota
"Tough Enemy (King Dedede's Theme)" by Shogo Sakai
"Forest Dwellers" by Mahito Yokota
"Base Infiltration" by Shogo Sakai
"Multiplayer Menu" by Shinobu Tanaka
"Mario Bros. Theme (Tutorial)" by Yoko Shimomura
"Inside the Inverted Pyramid" by Naoto Kubo
"Main Menu" by Asuka Ohta, Ryo Nagamatsu

#godot #gamedev #unity

posted by Dusevich70