Why has worldbuilding become so rigid and focused on realism? I discuss why I think Embracing the Strange or The Mythic Underworld can have huge benefits for your tabletop games & settings.
Big shout out to @TheBasicExpert whose videos on The Mythic Underworld has influenced this video as well as the many responses he received. I'm aware a large portion of the conversation is based around Random Encounter Tables and such but there were plenty of people who disagreed with the concept entirely, which I think is hugely false.