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Assembly Programming Using Commodore 64 Kernal Routines

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Josip Retro Bits

In this episode, we use the Commodore 64 KERNAL routines and create some interesting effects on the screen with just a few lines of Assembly code. Even if you don't know how to program assembly, don't worry, part of the video is dedicated to explaining the basics of assembly programming.

☕ If You like this video you can buy me a coffee: https://kofi.com/josipretrobits

INDEX:
======
0:00 Intro
1:08 Demo Assembly code
1:46 Assembly language Basics
12:55 Writing first Assembly code
20:46 C64 Memory Map and Kernal Routines
27:45 Example no. 1
30:50 Example no. 2
34:28 Example no. 3
38:43 Example no. 4
39:31 Example no. 5
44:36 Example no. 6
49:29 Example no. 7
53:58 Example no. 8
55:13 The End

SOURCES CODES:
==============
https://github.com/josipk/Commodore64...


CHECK OUT:
==========
‪@8BitRetroReFix‬
‪@CaptainCommodore‬
‪@Retro4u‬
‪@8bitsinthebasement‬


CHECK OUT MY OTHER COMMODORE/ACORN VIDEOS:
==========================================
Commodore 64 Programming:    • Commodore 64 Programming  
Commodore 64 Hardware Videos:    • Commodore 64  
Commodore 64 Plus/4 Videos:    • Commodore Plus/4  
Acorn Electron Videos:    • Acorn Electron  
Commodore 64 Games and Demos:    • Retro Games and Demos  
The Pong Game Projects:    • The Pong Game Projects  

#c64 #kernal #assembly #programming #retrocomputing #demo #visualeffects #assemblylanguage #commodore64 #routines

posted by dcerykm